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Online Gaming Market: Global Industry Analysis, Market Size, Share, Trends, Application Analysis, Growth and Forecast, 2021-2026



“Global Online Gaming Market:  Industry Analysis, Market Size, Share, Trends, Application Analysis, Growth and Forecast, 2021-2026” provides a deep and thorough evaluation of the global online gaming market. Online gaming refers to a form of web gaming that allows users to play digital games over the internet. It includes various forms of games, such as first-person shooters, strategy, and massively multiplayer online role-playing games (MMORPG). They can be accessed through e-gaming platforms on computers and mobile devices.

The global market is majorly driven by an increase in the number of professional gamers. This is supported by the easy availability of high-speed internet connection and the rising sales of smart devices across the globe. Other factors, including the inflating disposable incomes of the masses and the introduction of specialized gamepads and keyboards at affordable rates, are also propelling the market growth.

Beginning with a global overview, the report explores the dynamics that have a strong influence on the online gaming market and can also impact its future growth. Taking 2020 as the base year, the report covers the historical market scenario from 2015-2020 and provides forecasts till 2026. This includes the study of value and volume trends and pricing history. Growth-inducing factors, market restraints, and recent developments have also been analyzed in the report in order to provide deeper knowledge about the industry. On a regional basis, the report examines the online gaming market in North America, Europe, Asia-Pacific, Latin America, and Middle East & Africa. For each of these regions, the report studies the online gaming market in detail for the latest trends, outlook, and opportunities.

The report analyses the competitive structure of the online gaming industry and provides the profiles of major players operating in the market. The price margins for the products along with the various success and risk factors for manufacturers have also been covered in the report. Moreover, in order to determine market attractiveness, the report analyses the online gaming industry along with the parameters of Porter’s Five Forces model. This model examines the degree of competition in the online gaming industry by analyzing the threat posed by new entrants and substitutes, and the bargaining power of suppliers and buyers. SWOT analysis of the market has also been presented in the report which highlights the strengths, weaknesses, opportunities, and threats pertaining to the online gaming industry. Furthermore, the value chain analysis of the online gaming industry has also been covered in the report. This comprises all the activities in the value chain, such as the procurement of various raw materials, manufacturing, sales, and distribution. 
    
Key Segments and Highlights of the Global Online Gaming Market 

  • Historical and current scenario
  • Trends and developments
  • Impact of COVID-19
  • Market forecast
  • Price analysis and forecast
  • Porter’s five forces analysis
  • SWOT analysis
  • Value chain analysis
  • Market Breakup by Type
  • Market Breakup by End-Use
  • Market Breakup by Region
    • North America
    • Europe
    • Asia-Pacific
    • Latin America
    • Middle East & Africa
  • Key players         


The report is a result of exhaustive primary and secondary research undertaken by analysts having years of experience in the online gaming industry. All the qualitative and quantitative aspects of the industry have been covered and the collected data has been analyzed and presented in the form of easily comprehensible charts, graphs, and tables. 

1 Introduction 
    1.1 Research Objectives 
    1.2 Stakeholders
    1.3 Scope of the Report
    1.4 Assumptions and Limitations
2. Research Methodology 
    2.1. Data Collection
       2.1.1 Primary Sources
       2.1.2 Secondary Sources
    2.2 Market Size Estimation
        2.2.1 Bottom-Up Approach
        2.2.2 Top-Down Approach
    2.3 Data Validation
3. Executive Summary
4. Global Online Gaming Market

     4.1 Industry Overview
     4.2 Key Industry Developments
     4.3 Market Trends
        4.3.1 Key Market Indicators
        4.3.2 Historical Market Trends
        4.3.3 Impact of COVID-19
        4.3.4 Market Forecast
     4.4 Price Analysis
        4.4.1 Key Price Indicators
        4.4.2 Pricing Structure
        4.4.3 Historical Price Trends
        4.4.4 Price Forecast
     4.5 Market Breakup By Region
     4.6 Market Breakup By Type
5. Global Online Gaming Market: Value Chain Analysis
     5.1 Overview
     5.2 Research and Development
     5.3 Product Development Process
     5.4 Marketing
     5.5 Sales and Delivery
     5.6 Post Sales Services
6. Global Online Gaming Market: SWOT Analysis
     6.1 Overview
     6.2 Strengths
     6.3 Weaknesses
     6.4 Opportunities
     6.5 Threats
7. Global Online Gaming Market: Porter’s Five Forces Analysis
     7.1 Overview
     7.2 Threat of New Entrants
     7.3 Threat of Substitutes
     7.4 Bargaining Power of Buyers
     7.5 Bargaining Power of Suppliers
     7.6 Intensity of Rivalry
8.  Competitive Landscape
     8.1 Market Structure
     8.2 Key Players 
     8.3 Key Success Factors 
9. Performance By Region
     9.1 North America
         9.1.1 Overview
         9.1.2 Market Trends
         9.1.3 Market Segmentation
         9.1.4 Market Forecast
     9.2 Europe
         9.2.1 Overview
         9.2.2 Market Trends
         9.2.3 Market Segmentation
         9.2.4 Market Forecast
     9.3 Asia Pacific 
        9.3.1 Overview
        9.3.2 Market Trends
        9.3.3 Market Segmentation
        9.3.4 Market Forecast
     9.4 Latin America
        9.4.1 Overview
        9.4.2 Market Trends
        9.4.3 Market Segmentation
        9.4.4 Market Forecast
     9.5 Middle East and Africa
        9.5.1 Overview
       9.5.2 Market Trends
       9.5.3 Market Segmentation
       9.5.4 Market Forecast
10 Key Player Profiles

List of Figures

    
Figure 1: Global: Online Gaming Market, 2015-2020
Figure 2: Global: Online Gaming Market Forecast, 2021-2026
Figure 3: Global: Online Gaming Market: Price Trends, 2015-2020
Figure 4: Global: Online Gaming Market Forecast: Price Trends, 2021-2026
Figure 5: Global: Online Gaming Market: Breakup by Region, 2020
Figure 6: Global: Online Gaming Market: Breakup by Type, 2020
Figure 7: Global: Online Gaming Industry: Value Chain Analysis
Figure 8: Global: Online Gaming Industry: SWOT Analysis
Figure 9: Global: Online Gaming Industry: Porter’s Five Forces Analysis
Figure 10: Global: Online Gaming Market: Breakup by Key Players, 2020
Figure 11: North America: Online Gaming Market, 2015-2020
Figure 12: North America: Online Gaming Market: Breakup by Segment, 2020
Figure 13: North America: Online Gaming Market Forecast, 2021-2026
Figure 14: Europe: Online Gaming Market, 2015-2020
Figure 15: Europe: Online Gaming Market: Breakup by Segment, 2020
Figure 16: Europe: Online Gaming Market Forecast, 2021-2026
Figure 17: Asia Pacific: Online Gaming Market, 2015-2020
Figure 18: Asia Pacific: Online Gaming Market: Breakup by Segment, 2020
Figure 19: Asia Pacific: Online Gaming Market Forecast, 2021-2026
Figure 20: Latin America: Online Gaming Market, 2015-2020
Figure 21: Latin America: Online Gaming Market: Breakup by Segment, 2020
Figure 22: Latin America: Online Gaming Market Forecast, 2021-2026
Figure 23: Middle East and Africa: Online Gaming Market, 2015-2020
Figure 24: Middle East and Africa: Online Gaming Market: Breakup by Segment, 2020
Figure 25: Middle East and Africa: Online Gaming Market Forecast, 2021-2026

List of Tables

Table 1: Global: Online Gaming Industry: Market Summary    
Table 2: Global: Online Gaming Industry: Market Overview, 2020 and 2026
Table 3: Global: Online Gaming Industry: Market Structure    
Table 4: Global: Online Gaming Market: Market by Region, 2021-2026

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